Weapons - 11.01.2009


Weaponry is strictly regulated to ensure a fair system of combat and an authentic sense of realism.

Listed below are those weapons that are permitted and those that are banned. If you do not see your weapon listed in either location then contact a GM and arrange for a test. The GM can determine if your weapon is legal on the estate.

General Guidelines

* Does it have an extremely high rate of fire? If it does, does it have infinite ammunition? If so, its prohibited.
* Do you have to reload the weapon? If not, its probably not going to be good for combat here unless its rate of fire is realistic.
* Does it use extremely laggy explosive/particle based rounds? If so, its prohibited.
* Does it cage/push/orbit people? If so, its prohibited.

Approved Weapons

Unless listed below melee weapons in general are ok to use as long as they have animations to show you attacking (or you have something else that animates you). All melee damage is controlled by the CCS system.

Recommended Melee Weapons Dealers

* Bitter thorns
* Mekan
* Siege Guild
* Carlos
* Medusa
* KD
* New Gomorrah Armory

Guns are more problematic because freebie gun scripts are easily available and tossed into most anything. Here is a list of gun manufacturers that use the CCS 3rd party API (which allows better interaction wit the CCS system) or have guns that meet the basic requirements of the CCS system.

CoLA Approved/Recommended/CCS Enhanced

* Black Ops Weapons
* Breach
* C-Tech
* Carlos
* Delta

If there is not an RP-mode then you need to set the following:

1) turn off particle effects

2) turn on reloads

3) turn off shell/magazine ejection

4) turn off radars

5) choose standard damage (sometimes called safe or training) rounds. All other rounds (i.e. smoke, foam, orbit, nuke, phantom, etc.) are forbidden. This reduces the lag in the sim and keeps the weapons balanced. Weapons that come with an RP mode usually set all of the above for you so using the RP mode is strongly encouraged.

Banned Weapons

1) Melee:

The following melee weapons are banned.

AV* the black Predator Claws "bloodbath" - it has a special attack mode that pushes.

All Brutal Weapons


Arc Gauntlets

2) Guns:


Freebie weapons in general are banned. This is not because we're mean..its because freebie weapons are, in general, horribly scripted, badly designed and tend to cause all kinds of sim level resource issues…leading to sim crashes and to degradation of sim performance. Rule of thumb is that nothing good is cheap, easy, or free, and in SL thats just as real as it is in real life.


Carducci Arms
Armory Overstock
Gorilla Arms
Seburo Guns
BloodDoll Lulu Sinistar
Novum Inc.

3) Weapon Systems:
These are HUD, Bots and other devices that can be used for combat. Most are not designed for realistic combat and/or use a lot of prims or laggy particle effects. The below list is not comprehensive but should give you an idea if your device is permitted. If it pushes, nukes, orbits, buries in the earth, mass kills, cages and so forth then its is not legal.

Force Prophecies
Eye of Horus
Loki Reaper of Souls
Nasty HUD
Souls of the Damned
Apocalypse HUD

Cagers/Orbiters/Explosives/Mass killing weapons

*CCS Approved Compatible explosive devices ARE allowed, but they must be previous approved by the sim administrator.

4) Other Devices:
These are not weapons but devices that rez a lot of prims or use a lot of scripting.

No shields of any type are allowed.

AV scanners:
Whether on their own or part of a multi-tool (eg. multi-gadget, MystiTool, etc.), these are banned due to the lag they cause.

Kifuraito Jetpack:
Lovely device but way too script heavy.

Any that is set to follow your AV uses up a lot of resources. For a brief period as part of an RP the use of a follower is ok. Constant use just because it is cool is forbidden.

(Credits to CoLA website)

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